TOUCH GRASS, 2025
Residency & Exhbition
Ah Haa School for the Arts /// Telluride, CO
Immersive Site-Specific Installation
Focus: Kinetic Sculpture, Material Durability, and Human-Centered Interaction Design
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Touch Grass is an immersive installation that transforms a popular online idiom into a tangible, ironic environment. The project serves as a physical intervention against "digital saturation," inviting visitors to step off the screen and into a stage of artificial grass and whimsical, large-scale forms. The objective was to create a space that prioritizes "life in the room," forcing a reconnection with physical mass and social proximity.
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The installation required the integration of diverse materials and mechanical elements to create a responsive environment:
• Kinetic Interaction: I engineered a central "COW" sculpture—a kinetic piece with a fluffy exterior and wacky-waving inflatable tube elements. This served as a study in movement and tactile feedback, encouraging visitors to engage through touch and physical motion.
• Material Science & Fabrication: The exhibition featured a range of custom-fabricated components:
• The Eggs: Five 3–5ft diameter sculptures with fluorescent-glow elements and a high-gloss, durable finish.
• The Chicken: A massive chicken foot, the structure towering 8ft tall, utilizing wood, metal hardware, foam, and epoxy resin.
• Atmospheric Framing: Hand-painted canvas clouds and pink picket-fencing segments designed to suggest enclosure without creating physical barriers, optimizing flow within the immersive "stage."
• Systemic Irony: By using artificial grass and highly processed materials (glitter, epoxy, foam) to represent "nature," the work creates a logical paradox that heightens the viewer’s awareness of their own physical presence.
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The documentation for Touch Grass analyzes the relationship between visual stimuli and social behavior. I tracked how specific environmental "inputs"—such as the spinning disco ball, kinetic movement, and seating areas—predictably influenced visitor interaction. This project provides a robust dataset on how immersive art functions as a social engine, proving my ability to design and document complex, interactive human systems.
Abstract Concept to Spatial Execution
The mockups for Touch Grass represent the Logic of the Layout. My documentation tracks how individual objects (The Cow, The Eggs, The Foot) are mapped within a 3D coordinate system to predict user behavior and social clustering. This project highlights my ability to design and document complex, interactive systems where material "inputs" lead to specific social "outputs."